public class PlayerBullet extends Character {
    public PlayerBullet(double x, double y, double vx, double vy) {
        super(x, y, vx, vy);
    }
    public void draw(MyFrame f) {
        f.setColor(0, 0, 0);
        f.fillRect(x+10, y, 10, 30);
    }
}
